When Civilians Dig Holes
This is a demo of my new idle game about digging a hole to the other side of the world. The game is still in development so any feedback or bug reports are greatly appreciated!
At the moment, the best way to ensure that you don't lose your save progress is to play one of the downloadable builds rather than playing in the browser.
LATEST UPDATE: Fixes for white squares appearing early in game. They only appear at the end now to signify digging all the way to the other side of the world.
NOTE: The game will ask for your consent to collect player analytics data. I am using this data to understand player behaviors and understand which features players gravitate towards! But you can always choose to opt out too.
TIP: if the game starts lagging, you can click the "eye" button in the top right of the 3D hole view to toggle some of the UI animation on the grid.
Current version : 0.3.4
If you would prefer to leave feedback via Google form, you can do so here. :-)
Discord server for the game is here : https://discord.gg/SJn88X9p !
Updated | 6 hours ago |
Published | 4 days ago |
Status | In development |
Platforms | HTML5, Windows, macOS |
Rating | Rated 4.3 out of 5 stars (15 total ratings) |
Author | fortynina |
Genre | Simulation |
Made with | Unity |
Tags | Clicker, Idle, Incremental, No AI |
Comments
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very broken, very fun. denisovan bracelet is so incredibly broken that artifacts stopped spawning and all of the tiles turned white
Buy 10x and similar options should update costs on the menu to the commensurate value instead of staying at the 1x cost(and 10x shouldn’t let you buy less than 10x imo)
good idea !
Windows and Mac builds are now up
Umm, is there any chance of a save system?
this is currently what im working on
okay, thanks.
Please make it downloadable :<
i should have Mac and PC builds up today or tomorrow
is the bracelet bonus locked at the bonus that you bought it at or does the bonus increase as your money production increases?
its locked at the bonus you bought it at (if you saw my original response before i deleted my comment its because i misinterpreted the question on first read!)
ah. maybe i shouldve waited for a higher bonus. oh well.
This is really fun!
If you wanted to look into a way of saving that could be easier for you, there's a cool site for Idle games called galaxy.click where is cloud based, maybe you could look at hosting there too
thank you, looking into this !
There is still no save import/export function, and I have now lost my save file a second time.
hey this is what i'm currently working on now its just taking me a bit of time but its my top priority
Nice game! The first play and then next two prestiges felt good. The unique item that times research points by $100k/s busts the game to where I can clear a map in 15 seconds. (That's the only time I experienced lag btw because it was showing every artifact pop-up at once. Never had lag on normal gameplay.) The upgrades that reset costs happen a bit too frequently. Or rather, it would be nice if they reduced the cost like log10() so you could buy multiple of them at once. The crafting and zoning never became relevant to the main progression. The ore was only relevant on one run.
noted thank you for the feedback !
Hey everyone small update out (0.3.4) with a fix for the random white squares appearing early in the game. thanks to MIGHTBE_APERSON on here and Aler II on discord for helping identify when exactly this bug was happening; made it much easier for me to fix ! Anyways, if you dig far enough you will still see the white squares take over the entire screen, that just means you beat the game.
hey guys if you dig really far and the whole screen goes white that just means you got to the end of the game !
If the squares are going white earlier on in the game or after the ore disappears then this is a bug and I’m tryna figure out what’s going on so I can push a fix !
I Think I found it out, when you click on an empty spot that has an artifact the game stacks up the digs even if it doesn't affect the dig count and after some time it'll just show up as white.
OMG yes was just finally able to recreate this !!! thank you !!!!!
a lot of fun. breaks around 1.5 trillion feet on every hole. The ore and crafting is cool in early game, but doesn't do much after the numbers get big. Once you hit 1 million research points, it all moves so quick that you're through the ore before you have time to collect anything.
I hit around 99 million research points and there just wasnt anything left to discover or do, and new holes take like 5 minutes. That said, it was a blast all the way through
thank you for the feedback !
Zero lag for me all the way through to the '"end". The denosovian permanent upgrade completely breaks the game, as others have said. Another note is that the research point passive bonus is mis-stated on the prestige warning screen, by a factor of 100 or 50 I'm pretty sure. It made me delay my first prestige for far too long, because my 4.5% increase was actually 4.5x I think.
One thing I didn't like was the cost reset upgrades. They feel really, really min-maxy, which is cool the first few times but rapidly becomes tedious. Maybe it's fine, if you put a button on the animals themselves to buy the reset if it's available so that I'm not hunting and tab switching a ton, but... I dunno. I'd have rather seen more synergies.
Still a perfectly acceptable way to spend a couple hours!
thank you for playing ! i like the 4.5x vs 4.5% format so i think i may adopt that. i have also been feeling like the cost reset upgrades are too tedious and was considering toning them down quite a bit :-)
There is still a small amount of late game/ end game lag from the text boxes on artifacts, but it quickly disappears because the entire site becomes undiggable maybe 30-45 seconds after artifacts start popping up left and right.
noted !
3d model didn't work for me. I also never unlocked crafting that I saw in someone's screenshot. I waited to buy a one shot upgrade that that scaled research points based on every $100,000 and then bought it when I had a really high income amount. My research jumped from 75% to X BILLION%. After that every hole finishes in about 10 seconds until I hit the white wall and I think it makes me miss some content. Really enjoyed the game though. I'm a big fan of "Make number go bigger" games and this one was really good despite some bugs.
the white wall is just the end of the game. but yeah the research points upgrade you bought is super op and unbalanced right now which is probably how you got to the end so quickly :/ im planning to scale it back a lot or cap it as another user suggested
Very cool game, though the tiles will sometimes go completely white, preventing any digging (as I assume they have reached NaN and are interpreted by the game as having infinite depth).
This can happen at any tile at seemingly any point of the game, likely due to tiles updating very quickly.
Also tiles will sometimes just... undig themselves over time? Had a tile at ~180 for a few minutes, then I dug it again and it went to like 147. Very strange.
[SPOILERS BEYOND THIS POINT]
Also the scaling gets really wack. ESPECIALLY via the gardens. Can go from like 10k ft tiles to millions extremely quickly via the worm and gopher efficiency boost. Pairs very well with the Denisovan Bracelet permanent upgrade which got me like +10,000,000,000% research for every artifact. You probably want to give reachable hard caps to the one of a kind items so that people who buy them early aren't literally a billion times slower at getting research than I was. Also maybe make the other place a bit more useful, right now the only use is for discovering the bracelet (it's so forgettable I can't even remember its name).
8/10 game, my comment is only mainly issues so that they are brought to light.
hey thanks for the feedback; definitely hear you on the Bracelet upgrade. i like the idea of capping boosts from those !
pretty fun game with great progression up until you go from ~20-30k research to 10m and then the game sorta falls apart. also the gardeners backyard is insanely better than the philanthropist's since collecting artifacts scales ur artifact collection rate. the 3d model also doesn't seem to work for me and my progress didn't save :(
holy exponential scaling
I'm getting these white patches that have no yield and go down as far as you can see over there in the 3d view. They started showing up when I started finding artifacts, maybe tied to them somehow?? I'm going to play through to the next dig site to see if they are still there. Love the game!
Same here, they just randomly pop up.
Please add a save export and import function, I’ve already lost my save once and I do not want to lose it a second time.
How do I unlock the second staff member? Am I missing something? (Turns out I needed 3 worms, which doesn't say is the requirement!)
hmm can you try buying a few more worms ?
i came back to this game the day after and all my progress was gone :(
spoiler or bug idk just dont look if you haven't made it super far
OMG that is other side of the world
out of curiosity did you experience any lag
nope none at all sir
one frame whenever i feel like it
one frame every maybe
got to a point where i get 1 frame every sometimes
I'm guessing a lot of the lag is caused by the text boxes that each fossil creates. Maybe only show it for first time finds?
Hi Civilians! I have just posted a new version (0.3.3) which has improvements that should fix the lag that people have been reporting on. Let me know if anyone is still having issues !
I also want to thank everyone again who has played the game or left a comment or feedback. I’ve read everyone’s comments and all of them have been so helpful for me. I know some others have been having issues with save files or playing the game in browser too. I’m planning to post Mac and PC builds in the next few days which should hopefully solve those issues in the short-term.
Good game, but it really becomes unplayable very quickly. After my third reset, I am sitting at >100q digs/s and the game is running at an average of probably 1 frame every five seconds (even with the reduced UI animations). Gotten to the point that firefox has been telling me to reload the page because it is slowing firefox down. If you find the right way to implement it, I would highly recommend implementing multithreading and offloading the heavy dig processes to worker threads that won't cause the main thread to hang... Though I'm sure there are plenty of optimizations you are also considering :)
I love it but it becomes unplayable due to lag. I hope you find a way to optimize it so we can keep playing!
I love the game so much it reminded me Realm Grinder with its strategic planning on upgrades and "specialization" to achieve different goals etc. Very creative, good Dwarf Fortress touch also.
If you're not familiar - your game was submitted on Incremental DB and it got big positive feedback there, so good job. Would love to have your game on Steam.
P.S. But lags in later stages of the game are disastrous...
Realm Grinder was a big influence for me ! And yes I think my goal is a Steam release
Nice game. Really enjoy the "hold back for better rewards" style upgrades.
Typo report: pop up for first new permit says 300 research points while other places it is 200.
Also, it got really laggy for me too, it persists even after a new permit, when you have high bonuses.
The game is stuck in the unity loading screen.
No errors are logged to the console.
Hey thanks for reporting this and sorry youre experiencing that issue. Can i ask what browser you are using ?
I use Arc, but also tried Firefox and Safari.
played well until i got a high productivity bonus, then it keeps freezing and stops playing
you did a great job of making each new building feel really impactful without making the previous ones feel useless, nice job!
bug! the first research permit costs 200, but the text box says "now that you've reached 300 research points"
Related to this, the value of research points is way too low for what's required for the first prestige. at 0.1% you need 1000 to make a 10% difference which really isn't that much.
thank you for catching this !!
The text size and contrast could be better. kinda difficult to read certain texts.
noted !
I am also investigating the save file issues that people have reported ; I believe the game should be saving in Chrome but I need to look at issues with other browsers!
Hello everyone thank you for playing and leaving feedback; its all really helpful for me !! I totally hear you guys about the lag issues. I'm going to make it a priority to fix. In the meantime, if you see lag, you can click the little "eye" button in the top right of the 3D view to disable some of the UI animation on the grid. This should hopefully help a bit in the meantime, but I am working on a more robust solution now. Thanks again !
The rate at which you gain research points is so slow I lost interest in the game.
It really snowballs. Once you are able to reset, do so immediately because you get some huge buffs that aren't related to the research points.
took me like 2 hours to beat the game idk how Ur having issues?